Visca camera setup
This topic outlines the setup steps in order to control the Visca camera using a Disguise mediaserver.
Requirements
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Visca Camera that supports IP connectivity.
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Optional Disguise machine with a relevant capture card (only if you want to use the camera as a live video input).
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Create a UDP device from device manager.
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Set the IP Address
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Set the Port on the UDP device
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Create a Visca Camera device from device manager.
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Set the Address.
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Set the Control Device to the UDP device.
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Set the Camera Model.
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Create a CameraControl layer on the timeline.
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Set the Camera field to the camera that was created earlier.
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Click the Command field to open up the keyframe editor.
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Create and keyframe your desired commands for the camera.
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Right-click devices from the dashboard. This will open the Device Manager, which contains a list of active devices.
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Select + to open the Device library. This lists which internal or external devices are available.
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Type in the name of the new device into the new device text field.
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Hit Enter. This will open a list of device types available in Disguise software.
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Select the appropriate device type. In the case of Visca camera, a UDP device is needed.
The new device will be added to the Device Manager's active device list, and to the Device library. The device's editor will also open.
Please note: Always right-click on the default device object to add devices to it. If left-clicking you will be prompted to create a whole new device manager which is rarely required.
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Right-click devices from the dashboard. This will open the Device Manager, which contains a list of active devices.
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Select + to open the Device library. This lists which internal or external devices are available.
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Type in the name of the new device into the new device text field.
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Hit Enter. This will open a list of device types available in Disguise software.
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Select the ViscaCamera device type.
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Create a CameraControl layer and add it to the timeline. For more information see Creating layers.
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Create CameraControl presets & keyframe accordingly. For more information, see CameraControl.
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To display the camera on a screen in Disguise software and subsequently output it to a real screen, complete the following steps.
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Create a Video layer
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Open the media property of the layer and choose the video input that the camera is being input. For more information see, video input.
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The address property defines the address of the camera you are communicating with.
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The control device property defines which device in the devices manager, is communicating with the physical camera.
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The camera model currently you are using.