Palette

This points to the still image file that defines the bitmap from which the tint colour is taken. The default palette ( HSVPAL ) consists of the complete range of hues and saturations. Selecting this property will open the Texture object library, which shows all of the still image files saved on your local hard-drive in the DxTexture folder.

To control the location within the current palette bitmap, and thus control the colour, you have to edit the xCol and yCol values (see the section for xCol, yCol).

To change the current palette bitmap:

  1. Left-click palette to open the Texture object library.

  2. Left-click the still image file you want to use for the palette bitmap.

If you want to use a palette bitmap other than the standard still images provided in Disguise software, you will need to use a custom still image file.

See the Placing media files for a project sub-chapter to understand where to place a custom still image file and how to access it in Disguise software. Also save the file to a supported file format.