TargetControl
The TargetControl layer is similar to the TargetPreset in that it allows to control the movement of moving head lights. Each light in the target screen (which must be of the screen type DmxLights) has its own target point.
Warning: the fixture defined in the DMXLight needs to set to aimable. If not, the TargetControl layer will have no effect.
The TargetControl layer allows you to control how these target points are generated from the lights base positions. The main difference is that while the TargetPreset layer is based on setting a number of configurations of the target offset, scale and rotation and then interpolate the movements between the configurations, the TargetControl layer allows to keyframe every frame of the offset, scale and rotation values. This gives the user more precise control of the movements but may be more diffucult to use for an inexperienced user. Notice that the fixture defined in the DMXLight needs to set to aimable. If not, the TargetControl layer will have no effect.
Please read the sub-chapter DmxLights for information on how to create a DmxLights screen. Afterwards please read the sub-chapter Creating a fixture for information on how to add a fixture to a DmxLights screen.
This value is added to the (x, y, z) stage position of each fixture. To move the fixture targets left and right, change the x property, to move them up and down, change the y property and to move them in and out, use the z property.
This scales the target points in each of the three axes x, y and z. Values higher than 1 increase the size of the target grid, causing the beams to splay outwards; values lower than 1 reduce the size of the target grid and setting the scale to 0 causes all beams to converge.
This rotates the target grid around each of the x, y and z axes (angles specified in degrees).
For step-by-step instructions on how to control moving head lights using the Target layer please see the sub-chapter Targeting fixtures.