TargetPreset

The TargetPreset layer is similar to the TargetControl in that it allows to control the movement of moving head lights. Each light in the target screen (which must be of the screen type DmxLights) has its own target point. 

Warning: the fixture defined in the DMXLight needs to set to aimable. If not, the TargetPreset layer will have no effect. 

Workflow
TargetPreset layer properties
Target editor properties

The TargetPreset (and TargetControl) layer allows you to control how these target points are generated from the lights base positions. The main difference is that while the TargetControl layer allows to keyframe every frame of the offset, scale and rotation values, the TargetPreset layer is based on setting a number of configurations of the target offset, scale and rotation and then interpolate the movements between the configurations. Notice that the fixture defined in the DMXLight needs to set to aimable. If not, the Target layer will have no effect. 

 

Please read the sub-chapter DmxLights for information on how to create a DmxLights screen. Afterwards please read the sub-chapter Creating a fixture for information on how to add a fixture to a DmxLights screen.

You need to use the Target editor as part of the process to animate movinghead fixtures.

Opening the Fixture Targets editor

  • Right-click a target in the Targets manager.