TargetObject
The TargetObject layer is similar to the TargetControl in that it allows to control the movement of moving head lights. The only difference being that instead of using virtual target points the TargetObject allows you to use an object as the target.
Warning: the fixture defined in the DMXLight needs to set to aimable. If not, the TargetObject layer will have no effect.
Please read the sub-chapter DmxLights for information on how to create a DmxLights screen. Afterwards please read the sub-chapter Creating a fixture for information on how to add a fixture to a DmxLights screen.
For step-by-step instructions on how to control moving head lights using the Target layer please see the sub-chapter Targeting fixtures.
Determines what mapping of DMXLight screens to use. Notice that any mapping type can be created using DMXLight screens.
This property allows you to select the object that you want to use as the target.
This value is added to the (x, y, z) stage position of each fixture. To move the fixture targets left and right, change the x property, to move them up and down, change the y property and to move them in and out, use the z property.
This scales the target points in each of the three axes x, y and z. Values higher than 1 increase the size of the target grid, causing the beams to splay outwards; values lower than 1 reduce the size of the target grid and setting the scale to 0 causes all beams to converge.
This rotates the target grid around each of the x, y and z axes (angles specified in degrees).