Layers overview
A layer is an object which renders content in response to certain inputs.
Layers can generate colours or gradients, play video or display still bitmap images. Content is generated by creating layers, placing them on the Timeline, and animating their properties using Disguise's keyframe editor within the layer editor.
The Disguise software uses mappings to control how layer content is copied from the Timeline to the screens in the Stage level. Please see the chapter Content Mapping for a full explanation of this powerful feature.
Types of layers
There are five main layer types in Disguise: content layers, generative layers, pre-visualisation layers, effects layers and control layers. For more detailed information on layer types please read the sub-chapter Overview of layer types.
Controlling layer properties with Artnet
Disguise can be configured to control layer properties with Artnet. For step-by-step instructions on how to do this please read the sub-chapter Controlling layer properties with Artnet. You may also be interested in the Sockpuppet workflow.
Controlling layer properties with OSC
Disguise can be configured to control layer properties with OSC. For step-by-step instructions on how to do this please read the sub-chapter Controlling layer properties with Artnet.