Layer Types Overview
There are five main layer types in Disguise software: content layers, generative layers, pre-visualisation layers, effects layers and control layers.
Types of layers
The function of content layers is to play back pre-rendered content, map them onto screens and, if needed, apply a number of effects built into the layer.
Generative layers are packets of algorithms inside Disguise software that produce visuals based on a number of animatable properties. They share some of the same properties as all the other layer types such as the Mapping property.
Pre-visualisation layers are usually used during the design and pre-production phases of the project when accurate visualisation is required, for example animating screens or creating camera fly-throughs.
Input a bitmap, a video or an output from another content layer into Disguise software effects layers. For example spin, pixelate, blur images, video, or other inputs to create a new look.
Control layers are technical layers that control other equipment in the show; for example DVI matrices, switchers or unusual DMX controlled equipment.
Legacy layers are kept in the software for compatability purposes but have been replaced with more up to date layers.
It is highly recommended that the previous chapter Working with layers is read before reading this chapter. This is because creating/structuring/editing layers involves many processes, for example placing key-frames on the Key-frame editor, which are all explained in the previous chapter.